Uncharted 2 is an action-adventure platform video game played from a third-person view, with the player in control of Nathan Drake. Drake is physically adept and is able to jump, climb, and scale narrow ledges and wall-faces to get between points. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and a limited supply of grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from slain enemies. The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them to knock them out with one hit, or by pulling an unsuspecting foe over a ledge from which Drake is hanging. If all of the foes patrolling an area are killed stealthily then other waves that would normally appear do not. Some areas of the game require the player to solve puzzles with the use of Drake's journal, which provides clues towards the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.
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大家将 Uncharted 2: Among Thieves 标注为
最后几章给你爹打困了,我发现每一代神海都有这毛病,然后有什么问题不用我多说了,狗屎厚血怪我堆堆堆,无敌BOSS我造造造,主角子弹我偷偷偷,射击手感我糊糊糊,我还能说什么呢,最起码场景设计还不赖吧【汤圆】
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11.29~12.2 约10小时专家难度一周目通关 对比2年前的1代,这代可无论是从画质还是玩法,演出上都可以说是有着飞跃性的提升,全程节奏把持的很好,情节高潮一环接一环,火车的篇章真的给人的感觉很震撼。 但跟1代相同在攀爬引导上面做的依旧不太行。 总得来说在2025年的今天依旧十分优秀值得一玩。
2016年6月白金。场景和演出较一代进步明显,流程也很长,但是剧情有点难绷,整个世外桃源一般的香格里拉就因为男主这群出生给毁了,那么多遗迹也是毁于一旦,结局的boss战感觉也很蠢。二代刷白金难度略高于一代,整体还行。
神秘的宝物,还是大场面爆米花和奇幻色彩
相对第一部,攀爬的场景,解密都有所改进,但堆怪还是一个德行,打到后面真的疲劳了,这个怪量都快赶上玩肉鸽了,但内特又不是什么能瞬移快冲斩的人物,到头来只能躲躲打打真的坐牢,弃了弃了
索尼走向电影化的开山之作,表情和运镜在现代也还是顶尖水准,震动、建模和物理交互的落后无伤大雅,只有音乐差了些。2代操作有点僵硬,玩法跟4代比本质雷同,换言之就是4代毫无进步。最大的槽点:2代的剧本结构跟4代一模一样,潜入庄园找线索,开场背叛,对雇佣兵军团突突突,目的地的永远只是指向下一个目的地,永远被中途截胡,冒险到一半改变寻宝目的,最后跟心狠手辣的BOSS单挑。我本来就讨厌在不同游戏里玩同样的东西,何况这还是我在4代讨厌的部分。索尼的游戏在不久后的未来才会做华丽的开幕演出,我喜欢神海4开头糅合各类电影,也喜欢各种插叙时不为寻宝的冒险,更喜欢重新出山救哥哥的立意,唯独讨厌顺叙的“寻宝-受阻”要循环好几次。玩过神海4之后,我明明知道神海系列玩不如云,我还买了合集亲自体验,真是脑子进水了。
拉胯的战斗毁了探索的节奏,堆怪的设计真是活全家了。
【9.6/二周目】我心中的神海系列巅峰 电影化叙事的里程碑
虽然还是存在一些引导过弱、战斗繁多的问题,但比起前作终于算是一部成熟的游戏了。