The Binding of Isaac: Rebirth (Commonly referred to as Rebirth) is a remake based on the original Flash game, The Binding of Isaac. It was developed by Nicalis with Edmund McMillen in a supervising position, and was released November 4, 2014 on Steam, PlayStation 4, and PlayStation Vita.
Rebirth features a new non-Flash-based engine and the same designs as the original, but with brand new 16-bit pixel graphics. The game also includes additional content in the size of the Wrath of the Lamb expansion, including things that had to be cut from the original game due to the limitations of Flash.
more...
大家将 The Binding of Isaac: Rebirth 标注为
适用不了键位
最早接触的肉鸽 朋友非逼我看他玩
给小小的老子埋下了大大的肉鸽震撼
好难,困难模式还没通过关。
肉鸽的神
补 | 算是从小玩到大的一款游戏了,羔羊算童年回忆,后面又玩了很久的重生。rougelike类游戏最高的山
堪称邪典的黑童话,用眼泪做武器的孩子将充满血腥与腐臭的世界用天真的想象力粉饰,每一个道具每一个细节拼凑出背后的残酷真相,最终蜕变为了救赎与重生的故事
以撒伟大无需多言
对上电波就非常耐玩了,不知道玩啥的时候就会习惯性的打开以撒
每一局都有无限可能。一开始是这么想的,但是玩了50多个小时候觉得太随机了,局外有提升就好了